Ben Geskin on Twitter: "Red Matter: Oculus Quest vs Quest 2 One of the first examples of the game graphics update for the new Quest 2 - Added anisotropic filtering to textures -
Oculus Go uses static/fixed foveated rendering: “It's exceptionally difficult to see any reduced quality on the edges” : r/oculus
The Evolution of High Performance Foveated Rendering on Adreno - Qualcomm Developer Network
Foveated Rendering could really boost the graphics of VR gaming given limited computing power, in this image the focus circle is about 20% of the full image, 2000*2040 (PSVR2/eye) *2*0.2 < 1920*1080,
A Quick-Start Guide to Foveated Rendering – Road to VR